Travel Power

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Doctor Silverback surmises your travel powers are not working because the Qularr are broadcasting pulse waves of some sort of Kinetic Dampener! He hypothesizes that once the Qularr threat is contained, heroes will once again be able to use their amazing travel powers, and the skies of Millennium City will once again be filled with heroic Champions of justice!

A visit to the Powers Trainer once the Qularr are defeated should restore your abilities in this area.

Note: You receive your first travel point at level 5 and then a second travel point at level 35. Travel points allow you to select your travel power.

List of Travel Powers

Power Name Type Method Requirements
Flight
Flight Tap, Charge Level 5
Superspeed
Running Tap, Charge Level 5
Teleportation
Teleport Click Level 5
Swinging
Swinging Tap, Charge Level 5
Jet Boots
Flight Tap Level 5
Fire Flight
Flight Tap, Charge Level 5
Earth Flight
Flight Tap, Charge Level 5
Superjump
Jump Tap, Charge Level 5
Acrobatics
Running, Jump Tap, Charge Level 5
Ice Slide
Flight Tap, Charge Level 5
Tunneling
Tunneling Tap, Charge Level 5
Rocket Jump
Jump Tap, Charge Level 5
Hover Disk
Flight Tap, Charge Level 5

See Also

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