Superjump

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Basic Info
 Requirements Travel Power
 Power Type Travel
 Method Tap , Charge
 # of Ranks 3
 # of Advantages 1
Advanced Info
 Cost +6.2%
 Energy Strength -15%
 Charge Time 1.5 sec
 Recharge 1 sec
 Jumpspeed 1 35
 Jumpspeed 2 65
 Jumpspeed 3 82
 Jumpheight 1 60
 Jumpheight 2 94
 Jumpheight 3 128
Superjump
Travel Power
Able to jump tall building and enormous distances in a single bound!

Requires hero level 6 or 35.

Tap
+ Greatly increases jump height and the speed you move while jumping.
+ While out of combat, your jump height and speed will increase over several stages.
+ While in combat, your jump height and speed are reduced.
+ While active, energy cost of all powers is increased and your energy generation is reduced.
Charge
+ When fully charged, this power activates at maximum jump height and speed.

Overview

Superjump is a Travel Power.

Ranks

Superjump (Rank 2) - 1 Advantage Points
      + 38 / 70 / 100 Jumpspeed
      + 75 / 117 / 159 Jumpheight

Superjump (Rank 3) - 1 Advantage Points
      + 45 / 79 / 113 Jumpspeed
      + 90 / 141 / 192 Jumpheight

Advantages

Rebounding Resilience (2 Advantage Points)
While Superjump is active, holds are more difficult to land on you.
      + .5 hold resist

See Also

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