From CO-Wiki
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| Basic Info
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| Requirements
| Travel Power
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| Power Type
| Travel
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| Method
| Tap , Charge
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| # of Ranks
| 3
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| # of Advantages
| 1
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| Advanced Info
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| Cost
| +6.2%
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| Energy Strength
| -15%
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| Charge Time
| 1.5 sec
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| Recharge
| 1 sec
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| Jumpspeed 1
| 35
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| Jumpspeed 2
| 65
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| Jumpspeed 3
| 82
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| Jumpheight 1
| 60
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| Jumpheight 2
| 94
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| Jumpheight 3
| 128
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| Superjump
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| Able to jump tall building and enormous distances in a single bound!
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| Requires hero level 6 or 35.
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Tap
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| Greatly increases jump height and the speed you move while jumping.
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| While out of combat, your jump height and speed will increase over several stages.
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| While in combat, your jump height and speed are reduced.
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| While active, energy cost of all powers is increased and your energy generation is reduced.
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Charge
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| When fully charged, this power activates at maximum jump height and speed.
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Overview
Superjump is a Travel Power.
Ranks
Superjump (Rank 2) - 1
Advantage Points + 38 / 70 / 100 Jumpspeed + 75 / 117 / 159 Jumpheight
Superjump (Rank 3) - 1
Advantage Points + 45 / 79 / 113 Jumpspeed + 90 / 141 / 192 Jumpheight Advantages
Rebounding Resilience (2
Advantage Points)
While Superjump is active, holds are more difficult to land on you.
+ .5 hold resist
See Also