Soul Mesmerism

From CO-Wiki

Jump to: navigation, search
Basic Info
 Requirements Tier 2
 Framework Supernatural
 Damage Type Sonic
 Power Type Crowd Control
 Power Family Mystic
 Method Charge
 # of Ranks 3
 # of Advantages 2
 Hue Alteration Yes
Advanced Info
 Cost 28
 Activation Time .67 sec
 Charge Time 1.83 sec
 Range 50 feet
 Recharge 10 sec
 Lockdown Yes
 Paralyze Condition 100% chance
 Paralyze Duration 12 sec
Soul Mesmerism
Tier 2
Soul Mesmerism attempts to hypnotize your enemy, preventing them from taking any actions.

Requires 3 powers from Supernatural or 4 non-energy-building powers from any framework.

Charge
+ Must be fully charged.
+ Paralyzes the target. Paralyzed targets can't move or attack. The target is able to struggle to break free from the hold early, and damage to the target will reduce the duration some as well.

Overview

Soul Mesmerism is a Tier 2 Power in the Supernatural power set.

Ranks

Soul Mesmerism (Rank 2) - 2 Advantage Points
      + 14 sec Paralyze

Soul Mesmerism (Rank 3) - 2 Advantage Points
      + 17 sec Paralyze

Advantages

Glossolalia (2 Advantage Points)
Your target begins speaking in tongues. Nearby foes take Sonic Damage over time and have a chance to join in the chant. 20% chance per tick to apply a secondary Soul Mesmerism effect to nearby targets.
      + 321 Sonic Damage over 13 sec
      + 20% chance to apply Soul Mesmerism to a target every 1 sec

Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
      +20% chance to gain 10 energy

See Also

Archetype Powers
The Radiant     Eldritch Bolts  · Rebuke  · Vengeance  · Seraphim  · Expulse  · Eldritch Shield  · Circle of Radiant Glory / Sigils of Radiant Sanctuary  · Arcane Vitality  · Binding of Aratron - Soul Mesmerism  · Divine Renewal  · Planar Fracture
Personal tools
Categories