From CO-Wiki
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| Basic Info
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| Requirements
| Tier 2
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| Framework
| Supernatural
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| Damage Type
| Sonic
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| Power Type
| Crowd Control
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| Power Family
| Mystic
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| Method
| Charge
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| # of Ranks
| 3
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| # of Advantages
| 2
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| Hue Alteration
| Yes
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| Advanced Info
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| Cost
| 28
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| Activation Time
| .67 sec
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| Charge Time
| 1.83 sec
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| Range
| 50 feet
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| Recharge
| 10 sec
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| Lockdown
| Yes
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| Paralyze Condition
| 100% chance
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| Paralyze Duration
| 12 sec
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| Soul Mesmerism
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| Soul Mesmerism attempts to hypnotize your enemy, preventing them from taking any actions.
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| Requires 3 powers from Supernatural or 4 non-energy-building powers from any framework.
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Charge
| +
| Must be fully charged.
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| Paralyzes the target. Paralyzed targets can't move or attack. The target is able to struggle to break free from the hold early, and damage to the target will reduce the duration some as well.
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Overview
Soul Mesmerism is a Tier 2 Power in the
Supernatural power set.
Ranks
Soul Mesmerism (Rank 2) - 2
Advantage Points + 14 sec Paralyze
Soul Mesmerism (Rank 3) - 2
Advantage Points + 17 sec Paralyze Advantages
Glossolalia (2
Advantage Points)
Your target begins speaking in tongues. Nearby foes take
Sonic Damage over time and have a chance to join in the chant. 20% chance per tick to apply a secondary Soul Mesmerism effect to nearby targets.
+ 321 Sonic Damage over 13 sec + 20% chance to apply Soul Mesmerism to a target every 1 sec
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
See Also