From CO-Wiki
Overview
Slotted Passives are powers that go into the passive power slot. You may have only one of these powers slotted at a time, depending on your role, though you may have more than one on a freeform character, and switch between them. Your choice of slotted passive is one of the most defining of your character, as these powers are extremely powerful, and their effects scale quite drastically with your Super Stats (with the exception of Defiance, which scales with Constitution, and Quarry, which scales with both super stats and Intelligence). The scaling on them has similar Diminishing Returns scaling to Super Stats, tapering off somewhat after 200 to each stat (at level 40).
Offensive Passives generally only buff certain kinds of damage, and as such will determine what powers you choose for damage, however defensive and support passives generally don't restrict your choice at all.
Note: Italics indicate that the particular Slotted Passive is also an Energy Form.
Offensive Passives
These powers may be slotted into a passive slot in the Melee Damage, Ranged Damage, or Hybrid Roles.
| Power Name
| Power Set
| Effects
|
|
|
Ego Form
| Telekinesis
| Paranormal Damage (and smaller Physical Damage), all damage Resistance, Mentalist Power Cost Discount
|
Id Mastery
| Telekinesis
| Paranomal melee damage (and smaller non-melee Paranormal Damage), all damage Resistance, Mentalist Power Cost Discount
|
Electric Form
| Electricity
| Energy Damage / Resistance, increases energy equilibrium
|
Fiery Form
| Fire
| Elemental Damage / Resistance, periodic AoE Fire Damage
|
Stormbringer
| Wind
| Cold Damage / Crushing Damage / Electrical Damage Resistance, returns Energy when struck by cold, Crushing or Electric Damage
|
Ice Form
| Ice
| Elemental Damage / Resistance, applies Chill to melee attackers, grants Cold Snap on Critical Hit
|
Kinetic Manipulation
| Force
| Ranged Physical Damage / Resistance
|
Shadow Form
| Darkness
| Paranormal Damage / Resistance, heal on attack, slight Stealth bonus / Threat reduction
|
Pestilence
| Supernatural
| Toxic Damage / Elemental Damage Resistance, Toxic Damage over time in melee range and on all attacks,reduced Toxic Damage resistance of targets by 1% for each stack of Poison and healing reduction to affected targets
|
Quarry
| Archery
| Physical Damage (and smaller non-physical damage) boost, stacking Intelligence and Ego buff scaling with Intelligence
|
Targeting Computer
| Power Armor
| Ranged Technology damage increase, Lock On buff after 3 sec increasing Critical Hits
|
Unstoppable
| Brick
| Physical melee damage, damage absorption and knock resist, energy on knock
|
Way of the Warrior
| Martial Arts
| Physical melee damage / Dodge
|
Night Warrior
| Martial Arts
| All Damage Increase power charge speed / Dodge and Avoidance / Enable powers Sneak and Shadow Strike
|
|
|
* Italics indicate that the Slotted Passive is an Energy Form.
Defensive Passives
These powers may be slotted into a passive slot in the Tank or Hybrid Roles.
Support Passives
These powers may be slotted into a passive slot in the Support or Hybrid Roles.
* Italics indicate that the Slotted Passive is an Energy Form.
* Bold indicates that the Slotted Passive is an aura. Auras give the bonus to the player with the aura, and a smaller amount (scaling with Presence) to nearby teammates.
See Also