From CO-Wiki
|
|
| Basic Info
|
|
|
| Requirements
| Tier 3
|
| Framework
| Might
|
| Damage Type
| Sonic
|
| Power Type
| Ranged Area Attack
|
| Power Family
| Brick
|
| Method
| Maintain
|
| # of Ranks
| 3
|
| # of Advantages
| 3
|
| Hue Alteration
| Yes
|
|
|
| Advanced Info
|
|
|
| Initial Cost
| 17
|
| Maintain Cost
| 13 per .5 sec
|
| Damage
| 97 per .5 sec
|
| Activation Time
| .5 sec
|
| Duration
| 3.5 sec
|
| Range
| 50 feet
|
| Lockdown
| Yes
|
| Area of Effect
| 90 degree cone
|
| Max. Targets
| 5
|
| Snare Condition
| 100% chance
|
| Snare Duration
| 3.3 sec
|
| Knock Type
| Knockup
|
| Knock Condition
| End of maintain
|
| Knock Strength
| 1.7 feet
|
| Knock Scaling
| Strength, Ego, Rank
|
| Stat Scaling
| Does not scale with Strength
|
| Other Info
| Ranged Attack, Brawler reduces damage
|
|
|
|
|
| Shockwave
|
|
| Shockwave causes you to repeatedly pound your fists on the ground sending a shockwave into any enemies in front of you.
|
|
| Requires 5 powers from Might or 6 non-energy-building powers from any framework.
|
|
Maintain
| +
| Deals Sonic Damage to targets in front of you.
|
| +
| Snares all targets, reducing their movement speed for a short time.
|
| +
| If fully maintained, all targets are Knocked Up. This Knock receives half of the Melee Knock Strength benefit from your Strength stat, and half of the Ranged Knock Strength from your Ego stat.
|
|
|
|
|
|
|
|
Overview
Shockwave is a Tier 3 Power in the
Might power set.
Ranks
Shockwave (Rank 2) - 2
Advantage Points + 117 Sonic Damage per .5 sec + 2 foot knockup
Shockwave (Rank 3) - 2
Advantage Points + 140 Sonic Damage per .5 sec + 2.4 foot knockup Advantages
Leg Rumbler (1
Advantage Points)
Removes travel powers from targets hit by Shockwave.
+ 3 sec duration
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
Challenging Strikes (1 Advantage Point)
+This advantage causes this attack to generate additional Threat against all affected targets, making them more likely to attack you.
+If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of Threat over time to all affected targets, for the duration of the recharge
+This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.
See Also