From CO-Wiki
|
|
| Basic Info
|
|
|
| Requirements
| Tier 1
|
| Framework
| Ice
|
| Damage Type
| Cold
|
| Power Type
| Close Area Attack
|
| Power Family
| Energy Projector
|
| Method
| Click
|
| # of Ranks
| 3
|
| # of Advantages
| 2
|
| Hue Alteration
| Yes
|
|
|
| Advanced Info
|
|
|
| Energy Return
| 5.1% per chilled target hit
|
| Cost
| 41
|
| Damage
| 143
|
| Activation Time
| 0.83
|
| Range
| 50 feet
|
| Area of Effect
| 90 degree cone
|
| Max. Targets
| 3
|
| Stat Scaling
| Energy return scales with Recovery
|
|
|
|
|
| Shatter
|
|
| Shatter allows you to throw a fan of ice shards in front of you, slicing into anyone unfortunate enough to be in their path.
|
|
| Requires 1 power from Ice or 2 non-energy-building powers from any framework.
|
|
Click
| +
| Creates a cone area of effect, dealing Cold Damage to any targets in the cone.
|
| +
| Causes increased damage to any target affected by Chill
|
| +
| Deals increased damage if you are affected by Cold Snap
|
| +
| Causes any Ice Objects hit to explode, dealing Cold Damage around the object.
|
| +
| Returns Energy for each target affected by Chill. This effect can only occur once every 4 seconds.
|
| +
| Consumes Chill effect on targets.
|
|
|
|
|
|
|
|
Overview
Shatter is a Tier 1 Power in the
Ice power set.
Ranks
Shatter (Rank 2) - 2
Advantage Points + Deals 171 Cold Damage to all targets.
Shatter (Rank 3) - 2
Advantage Points + Deals 205 Cold Damage to all targets. Advantages
Crushed Ice (2
Advantage Points)
Gives Shatter a 50% chance to not consume the
Chilled state from targets.
Nailed to the Ground (2 Advantage Points)
Cancels and locks out Travel Powers for a short period of time.
+5 second duration
+15 second cooldown
See Also