From CO-Wiki
|
|
| Mental Discipline
|
|
| You focus your mental energies, allowing you to more easily determine your enemies weak spots.
|
|
| Requires 3 powers from Telekinesis or 4 non-energy-building powers from any framework.
|
|
Toggle
| +
| Increases Ego Damage you deal.
|
| +
| Increases the effect of your Ego Leech, which now als grants an increased chance to Critically hit.
|
| +
| While this power is active, the Energy cost of all of your powers is slightly increased.
|
| +
| You may only have one Form power active at a time. Activating a Form power immediately ends any pre-existing Forms.
|
|
|
|
|
|
|
|
Overview
Mental Discipline is a Tier 2 Power in the
Telekinesis power set.
Ranks
Mental Discipline (Rank 2) - 2
Advantage Points + Increases Ego Damage 15% + 1.5% increased Critical Hit chance for each stack of Ego Leech
Mental Discipline (Rank 3) - 2
Advantage Points + Increases Ego Damage 18% + 2% increased Critical Hit chance for each stack of Ego Leech Advantages
Id Blades (0
Advantage Points)
While this power is active, your
Ego Blade powers manifest Dual Id Blades instead of a single Ego Blade.
See Also