From CO-Wiki
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| Basic Info
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| Requirements
| Tier 3
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| Framework
| Might
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| Damage Type
| Crushing
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| Power Type
| Close Attack
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| Power Family
| Brick
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| Method
| Tap , Charge
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| # of Ranks
| 3
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| # of Advantages
| 1
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| Hue Alteration
| Yes
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| Advanced Info
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| Cost
| 31-86
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| Damage
| 297-1,056
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| Activation Time
| 0.67 sec
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| Charge Time
| 1.83 sec
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| Range
| 10 feet
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| Knock Type
| Knockback
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| Knock Strength
| 0-53 feet
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| Knock Scaling
| Strength, Charge, rank
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| Stat Scaling
| Melee Strength scaling
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| Applies Enraged
| 100%
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| Max Enraged stacks
| 8
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| Effects
| Grants two stacks of Enraged if fully charged after fully charged Uppercut
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| Haymaker
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| Haymaker is a vicious windup punch that sends your enemy flying.
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| Requires 5 powers from Might or 6 non-energy-building powers from any framework.
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| Tap
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Charge
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| Increases damage, Knockback and energy cost of the Tap effect.
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| Using a fully charged Haymaker on a target who was recently hit with a fully charged Uppercut will grant you two stacks of Enraged.
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Overview
Haymaker is a Tier 3 Power in the
Might power set.
Ranks
Haymaker (Rank 2) - 2
Advantage Points + 357-1,267 Crushing Damage + 0-63 foot knockback
Haymaker (Rank 3) - 2
Advantage Points + 428-1,520 Crushing Damage + 0-76 foot knockback Advantages
Nullifying Punch (2
Advantage Points)
Applies or refreshes Trama on your target. Trama ends any healing over time effects on your target, and causes them to receive only 50% benefit from any other incoming heals.
+ 6 sec duration
See Also