Haymaker

From CO-Wiki

Jump to: navigation, search
Basic Info
 Requirements Tier 3
 Framework Might
 Damage Type Crushing
 Power Type Close Attack
 Power Family Brick
 Method Tap , Charge
 # of Ranks 3
 # of Advantages 1
 Hue Alteration Yes
Advanced Info
 Cost 31-86
 Damage 297-1,056
 Activation Time 0.67 sec
 Charge Time 1.83 sec
 Range 10 feet
 Knock Type Knockback
 Knock Strength 0-53 feet
 Knock Scaling Strength, Charge, rank
 Stat Scaling Melee Strength scaling
 Applies Enraged 100%
 Max Enraged stacks 8
 Effects Grants two stacks of Enraged if fully charged after fully charged Uppercut
Haymaker
Tier 3
Haymaker is a vicious windup punch that sends your enemy flying.

Requires 5 powers from Might or 6 non-energy-building powers from any framework.

Tap
+ Single target Crushing Damage.
+ Knocks Back the target.
+ Deals increased damage versus enemies that are immune to Knock, such as bosses.
Charge
+ Increases damage, Knockback and energy cost of the Tap effect.
+ Using a fully charged Haymaker on a target who was recently hit with a fully charged Uppercut will grant you two stacks of Enraged.

Overview

Haymaker is a Tier 3 Power in the Might power set.

Ranks

Haymaker (Rank 2) - 2 Advantage Points
      + 357-1,267 Crushing Damage
      + 0-63 foot knockback

Haymaker (Rank 3) - 2 Advantage Points
      + 428-1,520 Crushing Damage
      + 0-76 foot knockback

Advantages

Nullifying Punch (2 Advantage Points)
Applies or refreshes Trama on your target. Trama ends any healing over time effects on your target, and causes them to receive only 50% benefit from any other incoming heals.
      + 6 sec duration

See Also

Archetype Powers
The Behemoth     Clobber  · Defensive Combo  · Mighty Leap  · Defiance  · Roomsweeper / Thunderclap  · Retaliation  · Demolish  · Aggressor  · Unbreakable  · Uppercut / Haymaker  · Shockwave
Personal tools
Categories