From CO-Wiki
|
|
| Basic Info
|
|
|
| Requirements
| Tier 2
|
| Framework
| Munitions
|
| Damage Type
| Piercing
|
| Power Type
| Ranged Area Attack
|
| Power Family
| Technology
|
| Method
| Maintain
|
| # of Ranks
| 3
|
| # of Advantages
| 2
|
| Hue Alteration
| Yes
|
| Weapons
| Gatling Guns
|
|
|
| Advanced Info
|
|
|
| Initial Cost
| 8.5
|
| Maintain Cost
| 18 per .5 sec
|
| Damage
| 37 x 4 per .5 sec
|
| Activation Time
| .85 sec
|
| Duration
| 5.5 sec max
|
| Range
| 100 feet
|
| Lockdown
| Yes
|
| Area of Effect
| 3 foot cylinder
|
| Max. Targets
| 5
|
|
|
|
|
| Gatling Gun
|
|
| There are times when a few pistol shots or an assault rifle just won't cut it. For those times there's the solid stream of bullets from the Gatling Gun.
|
|
| Requires 3 powers from Munitions or 4 non-energy-building powers from any framework.
|
|
Maintain
| +
| Deals continuous Piercing Damage to targets in line with you and your primary target.
|
|
|
|
|
|
|
|
Overview
Gatling Gun is a Tier 2 Power in the
Munitions power set.
Ranks
Gatling Gun (Rank 2) - 2
Advantage Points + 45 x 4 Piercing Damage per .5 sec
Gatling Gun (Rank 3) - 2
Advantage Points + 54 x 4 Piercing Damage per .5 sec Advantages
Listen to Reason (2
Advantage Points)
15% chance to apply
Fear to target. Full maintain applies
Enraged to self.
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
See Also