Energy Unlock

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Overview

Energy Unlock abilities (also called Innate Passives) are always on once you take the power, and don't need to be slotted to function like Slotted Passives. You can only take one of these abilities on a champion, and they give energy under certain circumstances. None of these powers have any ranks or advantages.

Powers

Power Name Power Set Scaling Effect
  Ionic Reverberation Electricity Endurance and Recovery Returns energy when an electrical ability utilizes or consumes the Negative Ions debuff.
  Killer Instinct Munitions Ego, Recovery Returns energy when achieving a critical hit with a munitions ability.
  Hunter's Instinct Archery Ego, Recovery Returns energy when achieving a critical hit with an archery ability.
  Spirit Reverberation Darkness Constitution, Recovery Returns energy whenever an enemy affected by Fear is hit with Dimensional Damage.
  Supernatural Power Supernatural Recovery Returns energy when you use a Supernatural power while low on energy.
  Telepathic Reverberation Telepathy Presence Returns energy when a target is held or when you attack a held or disoriented target.
  Ego Reverberation Telekinesis Ego and Recovery Returns energy whenever you gain a stack of Ego Leech.
  Thermal Reverberation Fire Endurance, Recovery Returns energy from nearby Clinging Flames effects and fire patches.
  Wind Reverberation Wind Endurance and Recovery Returns energy attemting to Repel target.
  Overdrive Power Armor Intelligence/Endurance and Recovery Returns energy when maintained or toggle powers reach their half duration, every 3 secs.
  Molecular Self-Assembly Gadgeteering Recovery and Intelligence Returns energy when powers come off cooldowns.

See Also

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