Energy Builder

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This list below comprises all of the primary Energy Builders found in Champions Online. You can only have one of these powers at a time. This power will cause damage as well as fill up your Energy Bar by a percent of the max. All energy builders have a unique Advantage that provides an additional effect (usually a proc). Many are also combo powers, the first activation in a row is slightly different than the later ones. Most of the ranged energy builders have an additional effect on the first activation in the combo, also doing double the damage and generating double energy, with a longer activation time.

Recovery increases the energy return of your energy builder, as does increasing its Rank. Because they generate a percent of energy, Endurance will also indirectly increase the total amount of energy your energy builder generates. Melee energy builders all have the Taunt ability that will generate a small amount of energy and cause AI-controlled enemies to close in to melee range (even if they're primarily range users), however it will deal no damage.

Melee Energy Builders

Power Name Power Set Damage Type Activation Energy Gain Advantage Effect
  Righteous Fists Unarmed Crushing .44 \ .44 \ .47 15% \ 10% \ 11% \ 6.1% (Taunt) Chance to grant Focus
  Vicious Strikes Unarmed Crushing .3 \ .3 12% \ 7.1% \ 6.1% (Taunt) Chance to grant Focus
  Hawk's Talons Fighting Claws Slashing .44 \ .47 \ .47 sec 10% \ 16% \ 11% \ 6.1% (Taunt) Chance to grant Focus
  Rain of Steel Dual Blades Slashing .47 \ .47 \ .34 \ .47 sec 16% \ 11% \ 8% \ 11% \ 6.1% (Taunt) Chance to grant Focus
  Reaper's Touch Single Blade Slashing .47 sec 16% \ 11% \ 6.1% (Taunt) Chance to grant Focus
  Bestial Fury Bestial Supernatural Slashing .48 \ .32 sec 16% \ 7.5% \ 6.1% (Taunt) Chance to apply Bleed
  Clobber Might Crushing .48 \ .36 sec 16% \ 8.5% \ 6.1% (Taunt) Chance to Enraged!
  Bludgeon (Power) Heavy Weapon Crushing .5 \ .33 sec 18% \ 13% \ 6.1% (Taunt) Chance to Disorient
  Wield Earth Earth Crushing .5 sec 16% \ 12% (Melee)
14% \ 10% (Ranged)
Chance to Stagger*
  Ego Blade Telekinesis Ego .5 sec \ .5 sec 16% \ 12% \ 6.1% (Taunt) Ego Surge proc/ applies Ego Leech

Ranged Energy Builders

Power Name Power Set Damage Type Activation Energy Gain Initial Effect Advantage Effect
  Throw Fire Fire Fire .47 \ .3 sec 14% \ 6.1% Clinging Flames chance Chain to extra target
Clinging Flames on all hits
  Electric Bolt Electricity Electrical .55 \ .35 sec 15% \ 7.2% Negative Ions chance
Chance to chain to extra target
Chance to chain or apply Negative Ions on all hits
  Ice Shards Ice Cold 0.47 \ 0.3 sec 12% \ 5.6% Chill chance Increased Critical Hit chance
  Force Bolts Force Crushing .5 \ .34 sec 14% \ 7% Knockback chance Damage shield proc
  Gunslinger Munitions Piercing .5 sec 14% \ 10% - Hit additional target
  Steady Shot Munitions Piercing 1 sec 20% - Critical Hit buff
  Sonic Blaster Gadgeteering Sonic .5 sec 14% \ 10% Knockback chance Cone AoE
  Strafe Archery Piercing .5 sec 14% \ 20% - Critical Hit increases Dodge
  Wrist Bolter Power Armor Particle .5 sec 14% \ 10% - Functions as a Hand Slot
  Kinetic Darts Telekinesis Ego 0.5 \ 0.34 seconds 14% \ 7% - Ego Surge proc/ Applies Ego Leech with each hit
  Psi Lash Telepathy Ego .5 sec 14% \ 10% - Ego Damage buff proc
  Shadow Bolt Darkness Dimensional .5 \ .35 sec 14% \ 7.2% Fear chance Reduces target's dodge, Fear chance on all attacks
  Eldritch Bolts Sorcery Magic .5 \ .34 sec 14% \ 7% Root chance Root chance
  Radiance Celestial Dimensional Foe: .37 \ .24
Ally: .37 \ .34
Foe: 12% \ 4.9%
Ally: 12% \ 7%
- Chance to chain to opposite type of target
  Wield Earth Earth Crushing .5 sec 16% \ 12% (Melee)
14% \ 10% (Ranged)
Chance to Stagger*
  Infernal Bolts Infernal Supernatural Toxic .5 \ .34 sec 14% \ 7% Poison chance Poison chance on all attacks
  • Note 1: Radiance will do damage if targeting an enemy, or heal while targeting an ally. It generates no energy when targeting an ally with full health, or yourself.
  • Note 2: Wield Earth has a Ranged and a Melee form.

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