From CO-Wiki
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| Basic Info
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| Requirements
| Tier 2
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| Framework
| Electricity
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| Power Type
| Crowd Control
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| Power Family
| Energy Projector
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| Method
| Charge
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| # of Ranks
| 3
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| # of Advantages
| 2
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| Hue Alteration
| Yes
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| Advanced Info
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| Cost
| 34
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| Damage
| 172 (arc effect)
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| Activation Time
| .67 sec
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| Charge Time
| 1.83 sec
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| Range
| 50 feet
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| Recharge
| 10 sec
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| Lockdown
| Yes
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| Paralyze Condition
| 100% chance
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| Paralyze Duration
| 12 sec
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| Applies Negative Ions
| 100%
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| Electrocute
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| Electrocute will temporarily immobilize a target with a massive jolt to their nervous system.
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| Requires 3 powers from Electricity or 4 non-energy-building powers from any framework.
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Charge
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| Must be fully charged.
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| Paralyzes the target. Paralyzed targets can't move or attack. The target is able to struggle to break free from the hold early, and damage the target will reduce the duration some as well.
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| Applies Negative Ions, a short duration effect which some Electricity attacks can take advantage of.
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| Arcs to 2 nearby enemies dealing Electrical Damage and continue to arc if they strike an enemy with Negative Ions.
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Overview
Electrocute is a Tier 2 Power in the
Electricity power set.
Ranks
Electrocute (Rank 2) - 2
Advantage Points + 14 sec Paralyze + 206 Electrical Damage (arc effect)
Electrocute (Rank 3) - 2
Advantage Points + 17 sec Paralyze + 248 Electrical Damage (arc effect) Advantages
Superconductor (2
Advantage Points)
Places a stacking debuff on the target of Electrocute which increase all electrical damage dealt to the target by a scaling value for 20 seconds.
+ 10% reduced resist to Electrical Damage + 20 sec duration
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
See Also