Ego Hold

From CO-Wiki

Jump to: navigation, search
Basic Info
 Requirements Tier 2
 Framework Telekinesis
 Power Type Crowd Control
 Power Family Mentalist
 Method Charge
 # of Ranks 3
 # of Advantages 1
 Hue Alteration Yes
    Emanation Points Body Fist Head Palm
Advanced Info
 Cost 32
 Activation Time 0.67 sec
 Charge Time 1.83 sec
 Range 50 feet
 Recharge 10 sec
 Lockdown No
 Paralyze Condition 100% chance
 Paralyze Duration 12 sec
Ego Hold
Tier 2
You wrap the villain in strands of mental energy. This Ego Hold will keep your target in place, though they may try to break free.

Requires 3 powers from Telekinesis or 4 non-energy-building powers from any framework.

Charge
+ Must be fully charged.
+ Paralyzes the target. Paralyzed targets can't move or attack. The target is able to struggle to break free from the hold early, and damage the target takes will reduce the duration as well.

Overview

Ego Hold is a Tier 2 Power in the Telekinesis power set.

Ranks

Ego Hold (Rank 2) - 2 Advantage Points
      + 14 sec Paralyze

Ego Hold (Rank 3) - 2 Advantage Points
      + 17 sec Paralyze

Advantages

Mass Effect (2 Advantage Points)
Mass Effect causes the target of your Ego Hold and enemies near your Ego Hold target to become Snared, reducing their movement speed for a time.
      + 15 foot Sphere
      + 16 sec duration

See Also

Archetype Powers
The Mind     Psi Lash  · Ego Blast  · Ego Sprites  · Aura of Radiant Protection  · Psionic Healing / Empathic Healing  · Telekinetic Shield  · Ego Sleep  · Telepathic Reverberation  · Ego Hold  · Ego Storm / Summon Nightmare  · Mindful Reinforcement
Personal tools
Categories