From CO-Wiki
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| Basic Info
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| Requirements
| Tier 2
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| Framework
| Unarmed
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| Damage Type
| Crushing
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| Power Type
| Close Area Attack
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| Power Class
| Melee AoE Damage - Rush - Stun
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| Power Family
| Martial Arts
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| Method
| Tap , Charge
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| # of Ranks
| 3
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| # of Advantages
| 2
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| Hue Alteration
| Yes
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| Advanced Info
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| Cost
| 41-69
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| Damage
| 274-585
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| Activation Time
| .67 sec
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| Charge Time
| .83
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| Range
| 10 feet
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| Lockdown
| No
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| Area of Effect
| 120 Degree Cone
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| Max. Targets
| 5
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| Stun Condition
| Full Charge only
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| Stun Duration
| 1.7 sec
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| Stat Scaling
| Melee Strength scaling
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| Effects
| Applies Rush
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| Dragon Kick
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| Dragon Kick is a technique that is highly effective in both attacking the enemy and in setting yourself up to efficiently press your attack.
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| Requires 3 powers from Unarmed or 4 non-energy-building powers from any framework.
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| Tap
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Charge
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| Increases damage and energy cost of Tap effect.
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| Inflicts a strong Stun on all targets if fully charged.
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| Fully charging this attack will grant you the Rush buff for one second for each stack of Focus on you.
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| The Rush buff grants you energy over time and reduces the cost of all your melee powers. The energy over time scales with your Dexterity.
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Overview
Dragon Kick is a Tier 2 Power in the
Unarmed power set.
Ranks
Dragon Kick (Rank 2) - 2
Advantage Points + 329-702 Crushing Damage + 2 sec Stun
Dragon Kick (Rank 3) - 2
Advantage Points + 395-842 Crushing Damage + 2.4 sec Stun Advantages
Lashing Dragon Tail (2
Advantage Points)
Dragon Kick increases the amount of damage you are able to dodge from attacks.
+ 50% Avoidance for 12 sec
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
See Also