From CO-Wiki
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| Basic Info
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| Requirements
| Tier 2
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| Framework
| Might
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| Damage Type
| Crushing
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| Power Type
| Close Attack
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| Power Family
| Brick
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| Method
| Tap , Charge
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| # of Ranks
| 3
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| # of Advantages
| 2
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| Hue Alteration
| Yes
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| Advanced Info
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| Cost
| 44-80
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| Damage
| 320-910
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| Activation Time
| 0.67 sec
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| Charge Time
| 1.33 sec
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| Range
| 10 feet
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| Stat Scaling
| Melee Strength scaling
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| Effects
| -8.3% all physical damage resistance for 15 sec
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| Demolish
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| Demolish is a two handed strike delivered with enough force that the enemy is still recovering when you execute your next attack.
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| Requires 3 powers from Might or 4 non-energy-building powers from any framework.
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| Tap
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Charge
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| Increases damage and energy cost of the Tap effect.
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Overview
Demolish is a Tier 2 Power in the
Might power set.
Ranks
Demolish (Rank 2) - 2
Advantage Points + 384-1,092 Crushing Damage + -10% all phsyical damage resist
Demolish (Rank 3) - 2
Advantage Points + 461-1,310 Crushing Damage + -12% all physical damage resist Advantages
Below the Belt (2
Advantage Points)
Decrease the targets crushing damage mitigation by an amount based on the time Demolish is charged. This reduction is in addition to the damage mitigation reduction inherent in the original power.
+ -1 to 13% resist to Crushing Damage (based on charge time)
Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
+20% chance to gain 10 energy
See Also