Demolish

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Basic Info
 Requirements Tier 2
 Framework Might
 Damage Type Crushing
 Power Type Close Attack
 Power Family Brick
 Method Tap , Charge
 # of Ranks 3
 # of Advantages 2
 Hue Alteration Yes
Advanced Info
 Cost 44-80
 Damage 320-910
 Activation Time 0.67 sec
 Charge Time 1.33 sec
 Range 10 feet
 Stat Scaling Melee Strength scaling
 Effects -8.3% all physical damage resistance for 15 sec
Demolish
Tier 2
Demolish is a two handed strike delivered with enough force that the enemy is still recovering when you execute your next attack.

Requires 3 powers from Might or 4 non-energy-building powers from any framework.

Tap
+ Single target Crushing Damage.
+ Reduces Physical Damage resistance of target.
Charge
+ Increases damage and energy cost of the Tap effect.

Overview

Demolish is a Tier 2 Power in the Might power set.

Ranks

Demolish (Rank 2) - 2 Advantage Points
      + 384-1,092 Crushing Damage
      + -10% all phsyical damage resist

Demolish (Rank 3) - 2 Advantage Points
      + 461-1,310 Crushing Damage
      + -12% all physical damage resist

Advantages

Below the Belt (2 Advantage Points)
Decrease the targets crushing damage mitigation by an amount based on the time Demolish is charged. This reduction is in addition to the damage mitigation reduction inherent in the original power.
      + -1 to 13% resist to Crushing Damage (based on charge time)

Accelerated Metabolism (1 Advantage Point)
Every time you use this ability you have a chance to return a small amount of energy.
      +20% chance to gain 10 energy

See Also

Archetype Powers
The Behemoth     Clobber  · Defensive Combo  · Mighty Leap  · Defiance  · Roomsweeper / Thunderclap  · Retaliation  · Demolish  · Aggressor  · Unbreakable  · Uppercut / Haymaker  · Shockwave
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