From CO-Wiki
Overview
Circles are one of the unique power types in the Sorcery power sets. Circles have a 1.5 second charge time, an energy cost equal to your Equilibrium (with a cap at 90% of max energy), and unlimited duration. They disappear if the caster steps out of the (very small) circle's radius for more than a few seconds, however while inside the circle they gain immense benefits. Only one circle may be active at a time, however a circle, sigil, and ritual may all be active simultaneously.
List of Circle Powers
| Power
| Power Set
| Effect
|
|
|
Circle of Arcane Power
| Arcane Sorcery
| Grants Energy every two seconds, reduces energy decay, counts as Energy Form
|
Circle of Ebon Wrath
| Ebon Sorcery
| Increases damage, decreases Threat, afflicts nearby enemies with Fear, reduces healing effects on you
|
Circle of Primal Dominion
| Primal Sorcery
| Increases Knockback and damage resistance, stealth perception, Threat, gives health regeneration, decreases hold resistance
|
Circle of Radiant Glory
| Radiant Sorcery
| Revives you if you are defeated, 10 minute cooldown
|
|
|
See Also